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documents on ERIC

Page history last edited by Brian Train 14 years, 10 months ago

 

A Sampling Of Simulation And Gaming-Related Articles Available Through The Educational Research Information Centre (ERIC)

 

ERIC has a huge collection of items, and connections to items. Full text versions of all the following articles are available for download. Just search for the ERIC number. Also each ERIC item has an array of tags that will allow you to carry out other related searches.

 

Link to ERIC: http://www.eric.ed.gov/

 


 

ERIC #: ED073687

Models, Simulations, and Games: A Survey.

Authors: Shubik, Martin; Brewer, Garry D.

Publication Date: 1972-05-00

Pages: 169

Abstract:

A Rand evaluation of activity and products of gaming, model-building, and simulation carried out under the auspices of the Defense Advanced Research Projects Agency aimed not only to assess the usefulness of gaming in military-political policymaking, but also to contribute to the definition of common standards and the refinement of objectives for the entire gaming profession. As a result of the survey, the purposes, production, operation, use, and costs of 132 models, simulations, and games are reported. Recommendations are presented indicating several ways in which increasing professionalism can benefit both gamers and the policymakers they serve. (Author/RH)

Level: 1 - Available on microfiche; full text available on website

Institutions: Rand Corp., Santa Monica, CA.

Sponsors: Advanced Research Projects Agency (DOD), Washington, DC.

ISBN: N/A

ISSN: N/A

 

ERIC #: ED033964

The Political-Military Exercise as a Teaching Device in Political Science: A Handbook. Final Report.

Authors: Coward, H. Roberts

Publication Date: 1969-00-00

Pages: 163

Abstract: Procedures for the operation of the Political-Military Exercise (PME) are detailed in this handbook as a means of involving political science students in the actual dynamics of international policy-making decisions through the PME game experience. Two basic designs for operating the simulation exercise are presented with a discussion of the format alternatives, facilities, materials, and administrative techniques required for each design. The first design, a 1- or 2-day concentrated game, supplements regular classroom procedures; the second substitutes the PME format for normal classroom activity during a major portion of the course. The possible impact of the game on students, a student evaluation of the two methods, and recommendations for research into the effectiveness of the PME as a teaching device are also discussed. Appendices provide examples of documents necessary for operating both designs of the PME; student newspaper accounts and a student history of the Middle Eastern exercises; a PME evaluation questionnaire for students; and a bibliography on games and simulation techniques, on international law, and on contemporary problems in international relations and national security. (JB)

Identifiers: Political Military Exercises

Record Type: Non-Journal

Level: 1 - Available on microfiche; full text available from website

Institutions: Case Western Reserve Univ., Cleveland, OH.

Sponsors: Office of Education (DHEW), Washington, DC. Bureau of Research.

ISBN: N/A

ISSN: N/A

 

 

ERIC #: ED274534

On Free-Form Gaming. A Rand Note.

Authors: Jones, William M.

Publisher: The Rand Corporation,

Publication Date:  1985-08-00

Pages: 55

Pub Types: Reports - Descriptive

Abstract: Free-form games are applicable to a range of problem-solving situations. This document discusses gaming as a procedure for organized study of the complex problems entailed in confrontations and crises. The major focus of the booklet is on the various forms of this game type, the kinds of problems to which it is best adapted, and some approaches to its application that have been found to be most useful. It is addressed to individuals and organizations that might consider using free-form gaming as a study technique. Individual sections of the document deal with: (1) an introduction to free-form gaming; (2) the traditional two-playing-teams free-form crisis game (including its uses, structures, required preparation, manning, procedures, post-exercise analysis, and limitations); (3) some suggestions for organizing, conducting, and analyzing free-form seminar games; and (4) variations on the theme (including game purposes, structures, and procedures). A bibliography of 13 references is also included. (TW)

Identifiers: Free Form Games

Record Type: Non-Journal

Level: 2 - Available on microfiche; full text available on website

Institutions: Rand Corp., Santa Monica, CA.

ISBN: N/A

ISSN: N/A

 

 

 

ERIC #: EJ464321

Current Applications, Trends, and Organizations in U.S. Military Simulation and Gaming.

Authors:  Oswalt, Ivar

Source: Simulation & Gaming, v24 n2 p153-89 Jun 1993

Publication Date: 1993-00-00

Pages: N/A

Pub Types: Reports - Descriptive; Journal Articles

Abstract: Summarizes recent military simulation and gaming applications, discusses trends that are affecting their use and development, and describes organizations that are involved with military simulations. Highlights include areas of application, including education and training, analysis, mission support, and evaluation; measuring simulation effectiveness; technological advances; standards; and required characteristics. (21 references) (LRW)

Institutions: n/a

Sponsors: n/a

ISBN: n/a

ISSN:  ISSN-1046-8781

 

ERIC #:  ED472675

An Unofficial Guide to Web-Based Instructional Gaming and Simulation Resources.

Authors: Kirk, James J.

Publication Date: 2001-00-00

Pages: 17

Pub Types:

Reference Materials - Bibliographies

Abstract: Games and digital-based games and simulations are slowly becoming an accepted learning strategy. Public school teachers, college professors, corporate trainers, and military trainers are embracing games as an effective means of motivating learners and teaching complex concepts. Popular games include action games, adventure games, arcade games, gizmo games, and TV show quiz show games. Many games like hangman, tic-tac-toe, and monopoly now appear in digital form on the World Wide Web. Popular simulations include real world simulations, fantasy world simulations, management games, stock market games, war simulations, and flight simulations. Digital-based games on and off the Web are ideal for creating visually realistic environments that closely mimic their counterparts in the real world. While hundreds of educational games and simulations vary greatly in their content and learner activities, they have one important thing in common: they make learning fun. It is not too late or too costly for teachers and trainers to begin using games and simulations for educational purposes. Free gaming and simulation resources abound on the World Wide Web. The resources range from articles on how to select, create, and facilitate games to free games and simulations that can be played online. Assembled in this document are more than 100 game and simulation resources to help the novice gaming facilitator get started in the effective use of instructional games and simulations. Resources are arranged according to: articles on gaming and simulations; complex, computer-based role-play strategy games; computer-based learning games; gaming companies; gaming organizations; and miscellaneous gaming resource sites. (Author)

Identifiers: Simulation Games; Web Sites

Record Type: Non-Journal

Level: 1 - Available on microfiche; full text available on website [note: many links appear to be broken]

Institutions: N/A

Sponsors: N/A

ISBN: N/A

ISSN: N/A

 

ERIC #: EJ756931

War Games Go Virtual

Authors: Carlson, Scott

Source: Chronicle of Higher Education, v53 n14 pA36 Nov 2006

Publisher: Chronicle of Higher Education.

Publication Date: 2006-11-24

Pages: 1

Pub Types: Journal Articles; Reports - Descriptive

Abstract: This article describes how researchers work with military to create the next generation of training technology. This article also describes the features of Flatworld, a virtual military training technology. Flatworld is one of many projects under development at the Institute for Creative Technologies, a research group that is supported primarily by the U.S. Army. At ICT, as the institute is called, researchers in simulation, language-recognition, and animation technology work with people from the entertainment industry to devise new, realistic methods for training soldiers using virtual reality. These are the high-tech dress rehearsals for future theaters of war.

Identifiers: N/A

Record Type: Journal

Level: N/A

Institutions: N/A

Sponsors: N/A

ISBN: N/A

ISSN: ISSN-0009-5982

 

ERIC #: EJ823855

Can Massively Multiplayer Online Gaming Environments Support Team Training?

Authors: O'Connor, Debra L.; Menaker, Ellen S.

Source: Performance Improvement Quarterly, v21 n3 p23-41 2008

Publisher: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030-5774. Tel: 800-825-7550; Tel: 201-748-6645; Fax: 201-748-6021; e-mail: subinfo@wiley.com; Web site: http://www3.interscience.wiley.com/journal/117865970/home

Publication Date: 2008-00-00

Pages: 19

Pub Types: Journal Articles; Reports - Evaluative

Abstract: Instructional games are created when training is deliberately added to a gaming environment or when gaming aspects are deliberately incorporated into training. One type of game that is currently attracting the attention of the education and training field is the massively multiplayer online game (MMOG). Because evidence about learning outcomes from MMOGs is scant, this effort focuses on instructional games, particularly MMOGs, and the links between learning theory and the use of games and game elements for team training. Here, we address two questions: What is known about learning from games in general and MMOGs in particular? Can essential characteristics of MMOGs be designed to promote team learning and transfer? (Contains 2 tables.)

Identifiers: N/A

Record Type: Journal

Level: N/A

Institutions: N/A

Sponsors: N/A

ISBN: N/A

ISSN: ISSN-0898-5952

 

ERIC #: ED122154

A Method for Increasing the Training Effectiveness of Marine Corps Tactical Exercises: A Pilot Study.

Authors: Rocklyn, Eugene H.;  And Others

Publisher: National Technical Information Service, Springfield, Virginia 22161 (Order Number AD-A013 224/IGA, HC $3.75; MF $2.25)

Publication Date: 1975-05-00

Pages: 51

Pub Types: Reports - Research

Abstract: Methods for better utilizing simulated combat systems for training officers are required by the Marine Corps to ensure efficient acquisition of combat decision-making skills. In support of this requirement, a review and analysis of several combat training systems helped to identify a set of major training problems. These included the small number of students occupying critical positions in wargame training and difficulties in: providing individualized instruction, obtaining information for postgame critique, deriving guidelines for improving future exercises, and obtaining information indicating the effect of prior instruction on exercise participation. The Action-Log Training Method, aimed at solving these problems and thus increasing the training effectiveness of Marine Corps tactical exercises, was formulated and experimentally applied in conjunction with the Tactical Exercise Simulator and Evaluator (TESE), a computerized simulation of a Marine Amphibious Brigade in an amphibious operation. In this method, an auxiliary student staff (Log Staff) monitors, records, and evaluates actions (decisions) taken by the regular student staff (Action Staff) on a position-for-position basis using a document called the Action Log. Results obtained seemed to warrant further development of the training method. Appended are sample instructional materials and exercise evaluation questionnaires (with tabulated student responses). (Author/MS)

Identifiers: Combat Training; Marine Corps; Tactical Exercise Simulator and Evaluator; Tactical Exercises; TESE

Record Type: Non-Journal

Level: 3 - Indexed only

Institutions: Navy Personnel Research and Development Center, San Diego, CA.

Sponsors: N/A

ISBN: N/A

ISSN: N/A

 

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